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Esport from virtual motor practice to sporting discipline

Formazione & insegnamento

ISSN: 2279-7505 | Published: 2024-12-02

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Metadata (EN)

Title: Esport from virtual motor practice to sporting discipline

Abstract: The purpose is to analyse and compare the development of eSports worldwide by examining the different practical and legislative applications. A literature review and document review are performed to understand the current state of eSports worldwide, in Europe and in Italy. A comparison of eSports legislation and policies in different jurisdictions is performed, highlighting similarities and differences. In South Korea in 2000, the Ministry of Culture, Sports and Tourism established the Korean eSport Association; in the United States, the 'California Interscholastic Federation' (CIF) was established, which recognised eSport as an official sport in high schools; in 2017, the International Olympic Committee recognised eSport as a sporting activity; in France, legislative regulation for eSport was initiated in 2016. eSports represent a rapidly growing form of competition with a significant impact on gaming culture and industry.

Keywords: Esports; Legislation; Professionals; Video games

Metadata (IT)

Title: Esport da pratica ludico motoria virtuale a disciplina sportiva

Abstract: L'obiettivo è analizzare e confrontare lo sviluppo degli eSport a livello mondiale tramite la presa in esame delle diverse applicazioni pratiche e legislative. Viene eseguita una revisione della letteratura e una documentale per comprendere lo stato attuale degli eSport a livello mondiale, europeo e italiano. Viene eseguito un confronto tra legislazioni e politiche relative agli eSport in diverse giurisdizioni, evidenziando similitudini e differenze. In Corea del Sud nel 2000 il ministero della Cultura, dello sport e del turismo dà vita alla Korean eSport Association; negli Stati Uniti è stata istituita la California Interscholastic Federation (CIF), che ha riconosciuto gli eSport come sport ufficiali nelle scuole superiori; nell'anno 2017 il Comitato Internazionale Olimpico riconosce gli eSport come attività sportiva; in Francia nell'anno 2016 viene avviata una regolamentazione legislativa per gli eSport. Gli eSport rappresentano una forma di competizione in rapida crescita, con un impatto significativo sulla cultura e sull'industria del gioco.

Keywords: Legislazione; esports; professionisti; videogiochi

Metadata (FR)

Title: Esport de la pratique virtuelle de la course automobile à la discipline sportive

Abstract: L'objectif est d'analyser et de comparer le développement de l'eSport dans le monde entier grâce à la prise des diverses applications pratiques et législatives.Une révision de la littérature et un documentaire est réalisée pour comprendre l'état actuel des exportations dans le monde entier, européen et italien.Une comparaison entre les législations et les exportations relatives aux exportations dans différentes juridictions est effectuée, mettant en évidence les similitudes et les différences.En Corée du Sud en 2000, le ministère de la Culture, du Sport et du Tourisme donne vie à l'association coréenne d'Esport;Aux États-Unis, la Fédération interscolaire de la Californie (CIF) a été créée, qui a reconnu Esport comme des sports officiels dans les écoles secondaires;En 2017, le Comité international olympique reconnaît les exportations comme une activité sportive;En France en 2016, la réglementation législative de l'esport est lancée.L'eSport représente une forme de concurrence rapide, avec un impact significatif sur la culture et l'industrie du jeu. (This version of record did not originally feature translated metadata in this target language; the translation is hereby provided by Google Translation)

Keywords: Législation;ESports;professionnels;jeux vidéo

Metadata (ES)

Title: Esport: de la práctica lúdico-motora virtual a disciplina deportiva

Abstract: El objetivo es analizar y comparar el desarrollo de los eSports a nivel mundial, examinando las diferentes aplicaciones prácticas y legislativas. Se realiza una revisión de la literatura y de documentos para comprender el estado actual de los eSports a nivel mundial, europeo e italiano. Se efectúa una comparación de las legislaciones y políticas sobre eSports en diferentes jurisdicciones, destacando similitudes y diferencias. En Corea del Sur en el año 2000, el Ministerio de Cultura, Deporte y Turismo estableció la Asociación Coreana de eSports; en Estados Unidos, se estableció la 'Federación Interescolar de California' (CIF), que reconoció los eSports como un deporte oficial en las escuelas secundarias; en 2017, el Comité Olímpico Internacional reconoció los eSports como una actividad deportiva; en Francia, la regulación legislativa para los eSports se inició en 2016. Los eSports representan una forma de competencia en rápido crecimiento con un impacto significativo en la cultura y la industria del juego.

Keywords: Esports; Legislación; Profesionales; Videojuegos

Metadata (PT)

Title: Esport: da prática lúdico-motora virtual a disciplina esportiva

Abstract: O objetivo é analisar e comparar o desenvolvimento dos eSports mundialmente, examinando as diferentes aplicações práticas e legislativas. Uma revisão da literatura e documental é realizada para entender o estado atual dos eSports no mundo, na Europa e na Itália. Uma comparação das legislações e políticas de eSports em diferentes jurisdições é realizada, destacando semelhanças e diferenças. Na Coreia do Sul em 2000, o Ministério da Cultura, Esporte e Turismo estabeleceu a Associação Coreana de eSports; nos Estados Unidos, a 'Federação Interescolar da Califórnia' (CIF) foi estabelecida, reconhecendo os eSports como um esporte oficial nas escolas secundárias; em 2017, o Comitê Olímpico Internacional reconheceu os eSports como uma atividade esportiva; na França, a regulamentação legislativa para os eSports foi iniciada em 2016. Os eSports representam uma forma de competição em rápida expansão, com um impacto significativo na cultura e na indústria dos jogos.

Keywords: Esports; Legislação; Profissionais; Videogames

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